![wrc 7 vs dirt 4 wrc 7 vs dirt 4](https://i.ytimg.com/vi/ro-1O9om0eg/maxresdefault.jpg)
![wrc 7 vs dirt 4 wrc 7 vs dirt 4](https://i.ytimg.com/vi/cNuWs8Tiwo0/maxresdefault.jpg)
At the end of an Epic Stage I always feel as if I’ve ended up far, far from where I started. These stages often feel like three stages in one as the environment shifts around us, with entire towns giving way to rolling countryside, and vice versa.
#Wrc 7 vs dirt 4 series
Beyond the 1:1 stages (like the Panzerplatte from the Rally of Germany) these 15- to 20-minute long Epic Stages are the closest the series has come to replicating real rallying as a true test of endurance. The stage selection for 2017 has been bolstered by the inclusion of an extra-long course for each country. It makes the whole thing feel very genuine and credible. There’s a really good feeling here of these stages being genuine roads first and racing environments second, which is of course the actual case when it comes to real-life rallying. Farmland and vineyards, tall forests and rocky, rolling hills WRC 7 is always changing up the backdrop and it makes every country feel very distinct.Įven at low speeds the sense of danger is high due to the challengingly claustrophobic stage designs, and they’re all peppered with obstacles and devilish sections devised to unsettle your car and strain your reflexes. They’re only spread across 13 countries this time around (as opposed to the 14 in WRC 6, as China was nixed from the official championship calendar for 2017) but they’re extremely varied and feel very authentic. WRC 7’s strongest feature remains its exceptional stage design. However, the weather effects are still underwhelming, career mode lacks life, and it remains focused exclusively on today’s rally cars and categories (there’s no retro rallying content at all). The stage design continues to get better and better, the sound has been given a kick in the trousers, and the lighting impresses. WRC 7 is an improvement in many areas from last year’s decent WRC 6.